Steamworks Island
The silence of empty streets welcomes you. Metal and machines fill the lonely
halls, and a growing mystery lurks behind a shroud of steam. Can you uncover
what happened to the inhabitants of this ancient online virtual world? Gear up
for a steam-powered adventure you will never forget.
halls, and a growing mystery lurks behind a shroud of steam. Can you uncover
what happened to the inhabitants of this ancient online virtual world? Gear up
for a steam-powered adventure you will never forget.
Main Street
Gear Alley
Sully’s Shop
The Hub
Production Zone
Factory
Greenhouse
Gear Alley Redux
Living Quarters
Zack’s Room
Sully’s Garage
Storage Room
Wind Zone
Hibernation Center
Tunnel System
Plant Hive
- Walk over to the Clockwork Cantina and complete the gear puzzle. Place the
two brown gears on the ends and the three blue gears go in the middle. Turn the
crank when they’re all in place. Now pick up the Multi-Tool
that just appeared on the ground. - Now walk to the right and you’ll see a garbage bin. Jump up on it to get the
Steam Battery. - Walk to the right again and go inside the Museum. Run to the right and
you’ll see a big yellow machine. Click on the blue lever to raise the arm. Then
jump up on the platforms and make your way to the upper-right corner. Watch out
for the darker platforms which will crumble and fall when you step on them. Grab the dirty
beaker out of the display case in top right. Then exit the museum. - Go back to the Clockwork Cantina. Jump up and click on the blue lever here.
A mechanical ramp will extend. Run up it and then jump onto the steam chutes to
fly up and over the tower. You should land on top of a glass dome. Use your
multi-tool to open it and then go down inside. - You’re now inside the Mayor’s office. Check out the painting and the note on
the typewriter, which give you an important number to remember for later:
0516. Leave the office, jump back down to the street and run to
the left to enter the next zone.
Gear Alley
- Pass by Sully’s shop and go to the blue building in the middle. This is the
living quarters. Jump up the platforms on the left side and then run past the
door. You’ll see a robot crab here. Jump up and land on top of
him to make him bounce and flip over. When he does, he’ll drop Sully’s
key. Pick up both the key and the robot crab. - Drop down to the street and go to the next building on the left. Jump up on
to the steam chute and leap up to the roof. You’ll find an old
vine here. Pick it up to place it in your backpack. - Run to the right until you get in front of Sully’s Steam Powered
Paraphernalia store. There’s a Steam Terminal here. Use the steam battery in
your backpack. You’ll get a puzzle here where you have to regulate the steam
pressure in the terminal. The starting pressure is 10 and the ending pressure
needs to be 5. You need to adjust the valves so that the pressure will lose five
points as it travels to the end.
Sully’s Shop
- Once you get inside Sully’s you’ll find a robot in the right corner. It’s
Sprocket! Ring the bell on the desk next to him to wake him up.
Then go pick up the rubber mallet from the junk box in the left
corner. - Leave Sully’s and Sprocket will follow you. If you click on him you can ask
him some questions. He’s not very talkative right now but you’ll hear a lot more
from him later. - Head to the right to return to Main Street. Run all the way to the right
side and then proceed onto the next zone, known as the Hub.
The Hub
- When you arrive in the Hub, run along the ramp until you get to a metal
hatch that is glowing red-hot. If you try to click it, you’ll see it’s much too
hot to touch. Walk up to it and use the robot crab in your backpack. Sprocket
the robot will take it from you and then drop the poor crab on top of the hatch.
The water from the robot will cool down the hatch so that you can open it
up. - Go down the hatch. When you get to the bottom of the ladder, Sprocket will
look pretty scared. Make your way down the pipes until you run into a plant
monster living inside them. Use the old vine from your backpack underneath the
sign that says, Caution: Hot Steam. This will spray steam onto the
plant monster and kill it. Move along to the bottom left of the room and you’ll
find the bottom of an elevator. Click on the round hatch above. - Now you’ll need to solve three levels of a ball tilt maze game that’s a lot
like the classic wooden box Labyrinth game. Spin the wheel either clockwise
or counter-clockwise with your cursor to get the ball to the center. After you
complete all three levels, the elevator will power up. - Go back up out of this area to the street. Go a few steps to the right and
jump up onto the spring. After three jumps, you should land up next to another
blue lever. Click the lever and the giant Hub wheel will start to move. - Go back down onto the street and run to the left. Jump up and grab the vines
and climb up to a platform. Wait for the moving platform on the Hub wheel to
come around and then jump onto it. Then jump off in the upper right corner (aim
for the yellow pipe). Walk to the right and use the steam valve to jump up and
to the left. Continue moving until you get to the elevator entrance to the
Captain’s Cabin. Then go inside. - A soon as you enter, Sprocket will be captured by some plant vines. Go down
and click on the metal window shutters to snap the vines and free him. When you
do, he’ll speak to you for the first time and say, “Thank you.” Now you can talk
to him and ask him questions and hear his story. - Run to the right and use the moving platforms to get up to the large
painting. It’s a copy of the painting you saw in the mayor’s office. - Click on the dial at the bottom of the picture. This is a combination lock.
The combination is the number from the mayor’s office: 0516. Starting with the
innermost ring, click on each triangle to get the wheel to spin. Then click on
it again when it’s pointing to the right number. The rings get faster so this
can be tricky. - When you get the combination right, a secret door will open. Go inside and
you’ll be in Captain Ziggs’ room. Go to the left and pick up the bridge
key (on the floor) and the Weed Whacker (up on the
wall). Then leave the room. - Go down and to the right and jump off the patio to return to the Hub zone.
Go right until you get to the Steam Terminal at the end. Use the steam battery
and then solve the puzzle. It’s just like the first one, but now you need to
adjust the pressure from 10 to 16 (+6). Once you’re successful, the bridge will
lower and you can run across.
Production Zone
- Take a few steps to the right and jump on the spring to get to the platform
above. There’s a control panel here with three red levers and a green button.
Move all the levers to the down position and then press the green button. The
giant wrecking ball will drop and hit the ground, creating a hole.
Factory
- Jump down and go through the hole. Make your way down and to the right and
you’ll enter a mechanical room. First, press the three red pressure pads on each
side of the machine. Then you’ll need to press the two remaining pads (the ones
on the machine) at the same time. Sprocket will offer to hold down one while you
get the other. - The machine will turn on and the moving platforms above will start turning.
Use this to get up to the top of the room. There’s a lever on the left wall.
Click it to get another platform to move up and down. Then jump up to the right
and use the platforms and vines to get to a moving conveyer belt. Here you’ll
need to avoid blobs that drop from a plant monster. - Continue across the vines and soon you’ll find the Mech Steam Motor, one of two parts
you’ll need to repair the Mech in Sully’s shop garage. Continue up on the vines
and go up to the Greenhouse.
Greenhouse
- Walk to the left and you’ll find an area for mixing Herbicide. Pay attention
to the chart on the wall. Use the dirty beaker from your backpack and then fill
it with three parts blue, two parts green and four parts red. When you’re done,
you’ll have some Herbicide Mixture. - Go to the right and then up to the platform above. Use the herbicide on the
plant monster. It will shrink and disappear, revealing a maintenance closet. Go
inside. - There’s an old custodian robot here. He’s holding onto the Living Quarters Access Key. Take it from
him and then he’ll wake up and the alarm system will go off. You can’t leave the
way you came because the security system has a pressure hose that knocks you
back. This is where I got stuck on this walkthrough. Special thanks to
DR3 from the PoptropicaSecrets.com community who provided the
next step. - Go back out of the maintenance closet and then climb the vines above. Go to
the left and you’ll see that the glass dome has some tiny white cracks here. Use
the rubber mallet from your backpack to smash a hole in the dome and
escape. - Now run all the way back to Gear Alley, which is on the left of Main
Street.
Gear Alley Redux
- When you arrive, go to the bottom of the living quarters building (blue) and
jump on the right platform of the lever on the gear. This will raise the one on
the left. - Take a few steps to the left, then jump up the platforms to arrive at the
doorway to the living quarters. Use your steam battery on the terminal and then
solve the steam valve puzzle again. This time, you need to adjust the steam by
-3 to get it from 10 to 7. The door will open. Go inside.
Living Quarters
- Go click on the blue lever on the left to make the platform rise. Use it to
get up to the next level and continue making your way up. Jump on the blue
button on the floor to make the ladder rise. You’ll need to quickly jump up the
ladder because it falls back down a second or two later. When you get to the top
left, there’s another door leading to Zack’s room. Go through it.
Zack’s Room
- Go up to the top left corner and click on the wall to solve the next puzzle,
which is a timed game where you have to get the steam to move safely from one
corner to the other. You must click on the squares to reveal pipes underneath
and then swap the pipes around to create a clear path. There are three levels to
get through. - Go outside and then cross over the vine that acts as a tightrope all the way
to the left, where you’ll find the Mech Crank which is the
second piece you need to repair the Mech in Sully’s Garage. - Jump down to the street below and then go to Sully’s Garage.
Sully’s Garage
- Use both the Mech Crank and the Steam Motor from your backpack on the Mech.
It will be repaired and now you can walk around in the Mech. Is this the
coolest thing ever in Poptropica or what? You’ll also get a teleporter
device that you can use to instantly travel back to the Mech from anywhere you
go on Steamworks. - Walking in the Mech, head out of the garage and over to the left. There’s a
big doorway covered by vines. Attach the weed whacker from your backpack to the
Mech and then use the spacebar to smash all the vines. Go through the door when
it’s clear.
Storage Room
- Now you’re inside a storage area. Make your way through, using the space bar
to smash plant monsters that attack. At one point, you’ll need to leave your
Mech and power up one of the lifts. Then get back in the Mech and ride it up to
the next platform. - Continue through this zone, killing plant monsters as you go until you get
to the final plant monster in the room and get rid of him. Go through the
doorway to the next zone.
Wind Zone
- Go down the ramp to the left and you’ll find a giant windmill. Walk all the
way up to the blades and then Sprocket will offer to help. - Exit the Mech and stand on the blades as they spin to ride almost to the
top. Then jump onto the platform above. Use your multi-tool to stop the blades.
Sprocket will open the door. - Get back in the Mech and go through the doorway.
Hibernation Center
- And now we finally learn the secret of what happened to all the inhabitants
of Steamworks Island. First, exit the Mech and go to the machine. Use the
multi-tool on it and the room will light up. - Zack will emerge from hid hibernation chamber and he and Sprocket will be
re-united. How sweet! - The mayor will also appear and tell you the story of what happened. Then
you’ll see and hear bumps from below. There’s still work to be done. - Jump up to the platforms on the right and get the Toxic
Blaster. Then get back in your Mech and attach it. - Take the elevator down to the next zone.
Tunnel System
- Move through the room and shoot down the attacking plants by aiming with the
mouse and using the spacebar to fire. Kill all the plants. - You want to end up on the platform just above the floor. If you miss it,
you’ll need to stand on the bolt/screw thing and spin it to raise yourself
up. - There’s a moving platform here. Wait for it and then ride it across to the
doorway and prepare for the final battle…
Plant Hive
- You’re now in the final boss battle. There are three boss monsters to kill
and to make things even tougher, acid starts to fill the room from below. If you
touch the acid, you lose and have to start over. You only have a short time to
defeat each boss monster. - The basic technique for all three monsters is to get up close enough so that
they try to strike you with their heads. It’s kind of like the Hydra from Mythology Island. When they do, you can shoot
them, causing a splat. Each monster needs to be splatted three times and then it
will disappear and you can move on. There are some basic moves for each monster:
move into position so that he starts to attack, then duck and wait for his head
to snap back, then shoot. For the second and third monsters, you need to avoid
the seed pods and bombs they hurl at you. If you’re still having problems with
this, read my complete Final Boss Cheats Guide for Steamworks, which has
a step-by-step video. - After you defeat the final plant monster, you’ll re-appear next to the
mayor, who will present you with the island medallion.
Congratulations!